Science communication is thought of as part of the knowledge production process, in permanent dialogue with society and in clear harmony with our university's science, technology, technological linkage and innovation policy. The objective is to generate communication processes that, through dialogue, dissemination and participation, allow progress in social and productive transformations. This implies the development of communication strategies that involve various actors and targeting heterogeneous audiences.
Virtual Album of Figurines about the 40 years of Democracy in the Argentine Republic
This proposal arises from the interest in offering a look at Argentine democracy during the last forty years, through a recreational-didactic device with interactive features. The purpose is to contribute to the education of citizens committed to democratic institutions, values and practices.
The contents were produced and adapted by an interdisciplinary team made up of research teachers from the field of social sciences of the Universidad Nacional de Rosario.
The album is intended for high school and university students, and consists of a selection of 40 figurines that illustrate characters and events from our recent history.
Likewise, the project contains an interactive timeline with significant information about the milestones that marked these years, since 1983, and that are part of Argentine history.
40 figurines for 40 years of democracy is an initiative of the public university to inhabit face-to-face and virtual classrooms, together with adolescents and youth from across the country.
Access the album here: https://40figuritas.unr.edu.ar/

CrossScience we make water Cross Science
science here
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- #CienciaDeAcá >> CEFOBI: Between Chemistry and Biology.
- #CienciaDeAcá >> Where there is water there is life… and science.
- #CienciaDeAcá >> Gain time against tuberculosis
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- #CienciaDeAcá >>Research to the bone
Podcast

You can be part of this team of young people who solve mysteries with scientific skills. Thanks to science and technology, they travel through time and space to investigate why the city ran out of water.
Educational video game created by Universidad Nacional de Rosario and winner of the call “Scientific Culture Projects 2021” (DAYCA-MINCYT). Developed in collaboration with the National University of Rafaela.
If you are a teacher and are interested in using the video game in your classes, write to us at comunicacion.ciencias@unr.edu.ar to join the community.
If you have already used the video game in your classes, we invite you and your students to complete this evaluation survey ( https://forms.gle/NKvLx9vDA7ZpVsxB9 ) so that we can continue working on the project.
APK download link: https://bit.ly/
Play store link: https://play.google.com/store/
It is a prototype of a board game that aims to highlight everyday situations in urban life, inviting participants to experience and reflect on the Right to the City as a common good.

Through various challenges, it promotes a comprehensive view of the city, its inhabitants and the environment. Its target audience is teenagers and young adults, who will be offered information and concepts based on instances of entertainment and collective fun.
This proposal consists of communicating concepts of the social sciences and urban studies linked to the Right to the City, its characteristics and importance, from a playful, interactive, creative and educommunicational perspective. The trivia and slogans that feed the game mechanics are the result of research developed by specialists in the Universidad Nacional de Rosario and the Rosario Scientific and Technological Center of CONICET.
The project aims to produce a cooperative board game that sets aside competition between players and highlights the importance of teamwork in achieving common goals, drawing a parallel with the daily experience of living in the city. Through the game's content, the project seeks to disseminate scientific knowledge about contemporary urban and environmental issues in the city of Rosario in an accessible way. The project's significance lies in stimulating reflection on complex problems through play, promoting a more attentive view of everyday urban life, and encouraging the emergence of alternative discourses and proposals that will be documented in cases of institutional support.
This project is developed by the Science Communication Department and a group of researchers from the CCT CONICET Rosario.
Through a question-and-answer session, the goal is to raise awareness about entrepreneurship and introduce young people to basic concepts related to finance, marketing, entrepreneurship, and economics.
